My Strange Grandfather

We’ve started to work on sound design in post audio production. We’ve been tasked with making our own audio for a short animated film called My Strange Grandfather.

We will be using a technique made by a sound designer called Jack Foley. He used everyday items to create audio which matches what is happening on the screen. They use this effect to enhance the sound and make it richer.

What Audio I’d Use For Each Scene:

screen shot 2019-01-07 at 11.45.56For this opening scene I will need audio for the waves splashing I will get a bucket of water and move my hand around it gently in time to the rhythm of the waves – maybe even using a bottle instead of my hand to make the sound of the waves against the bottle. I’ll try both when the time comes and see which is best. Also for this scene I will have background noises of the beach such as noises of the gulls – I’ll just get those off youtube. I will also need audio of the wind blowing. I can get that just from outside however I might struggle getting the audio with no background noise.

Screen Shot 2019-01-08 at 10.51.27.png

For this scene, there is one distinct noise but the rest is background noise. The sound of the wind vane will be the most distinct. I will have a high pitched squeaky sound. I’ll need something like squeaky bike brakes, I’ll see whats best. I will also need background noises such as the waves, wind and maybe even the sound effect of children shouting and talking.

Screen Shot 2019-01-08 at 11.45.18.pngIn this scene is going to be the same background sound effects including the sea (although it will be more quiet due to this scene being further away from the sea, I can just edit this in post production). I will need to enhance the sound of the little pinmill. The will be like a rustle of paper kind of noise. Also maybe a squeaky axle.

1 thought on “My Strange Grandfather

  1. kendalcollegefilm's avatar
    kendalcollegefilm January 15, 2019 — 5:13 pm

    This is a fantastic start, Matthew — great work. I really like the approach of using a screenshot to illustrate key moments, then digging deeper into that moment. No surprise that your analysis of the required sounds is so strong! This is something that could be extended throughout your sequence — not necessarily for every shot, but for particular key sounds. Good work dude!

    Like

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